Category: Technology

Da Vinci was a Versatile Genius Yet Many of His War Machine Plans Failed

Da Vinci was a Versatile Genius Yet Many of His War Machine Plans Failed

Leonardo Da Vinci was the epitome of a Renaissance Man, not only for being a great artist but also for pioneering the concepts of several modern inventions. He was a scientist, an engineer, a mathematician, a philosopher, an architect and anatomist all rolled into one. Yet while some contemporary technologists found some of the italian genius’ concepts doable, most of Da Vinci’s plans for war machines often failed.

Why Da Vinci Was Into Designing Plans for War Machines

Aside from being an artist of high repute, Da Vinci was also famous for being a skilled tradesman who can design and build anything. In 1485, Prince Ludovico Sforza of Milan had hired Leonardo Da Vinci to build war machines, in anticipation of other rulers who wanted to forcibly annex Milan to their kingdoms.

It was during that time that Da Vinci came up with numerous plans to improve the most famous military weapon at the time, the ballista, or what we know of today as the crossbow. One such concept was to improve the shooting power of the ballista by turning the weapon into a “rapid fire crossbow.”Another planned innovation was that of a giant crossbow, a gigantic ballista that would have been big enough to launch cannon balls and fireballs as munitions.

However, Da Vinci’s war machines were never built at all. Historians and engineers later found out that except for the rapid fire crossbow, most of the Renaissance Man’s drawings and instructions for building a specific type of war machine, were destined to fail.

Da Vinci Wanted His War Machine Plans to Fail

Many of Da Vinci’s war machine plans contained errors in mathematical calculations that were mostly basic, which modern day scholars believe were intentional. That is considering Da Vinci’s mathematical skills in calculating the designs of his other concepts, such as the bicycle, the parachute, the helicopter and the use of solar power, which is just to name a few.

In 2013, a group of modern day engineers were able to build a working prototype of Da Vinci’s “rapid fire crossbow.” On the other hand, present-day engineers who attempted to build Da Vinci’s giant crossbow discovered errors that became apparent, only after the massive weapon was built.

The most notable error that Da Vinci made for a war machine, was that of the armored vehicle or what is called today as a tank. Scholars became convinced that the Italian genius’ errors were intentional, because as exemplified by the tank, the wheels of the contraption were designed to move backward instead of forward.

The belief that the errors discovered in Da Vinci’s diagrams were intentional, was also in keeping with the Renaissance Man’s personality and nature. Historians have found out that the Italian artist was a homosexual as he was not interested in having relationships with women. Yet he was a lover of animals and a vegetarian as well, as reflected in one of his many famous quotes.

”..from an early age I abjured the use of meat — the time will come when men will look upon the killing of animals in the same way as they look upon the murder of men.

While Da Vinci had no choice but to work for Prince Ludovico as a military engineer, he was also a pacifist who believed that sowing fear and terror would be enough to discourage his employer’s enemies from attacking. Perhaps, Da Vinci’s non-violent strategy had worked for a few years, but as history has it, King Louis XII’s Italian War in 1499 succeeded in taking away Prince Ludovico’s sovereignty over Milan .

As an aside, if reading this guest post has piqued your interest in crossbows, you can read more on crossbows here.

Effect of Game Graphics Improvement

Effect of Game Graphics Improvement

During the past few years from the game business, consumers have anticipated the images to improve. Does with the images that takes money and time shoot away from characteristics of the sport such as game and narrative play worth?

Have images in video games as technology has better. Since the 1970’s till every couple of decades there have been improvements in how and graphics games look. Video or Every games console that has come out the individual has anticipated improved and better images. Has this want to see images annually stunted games’ launch?

The majority of the time when reading testimonials it appears that about nine of every ten testimonials focuses on this game’s images. They’re awesome or they suck to reviewers. Since images appear to be all that matters, much of those facets of the game such as audio, controls, narrative, and match play are left out of this dialogue.

The issue with this is that the images are getting to be expensive and burdensome . Games take cash to launch due to the money and time it requires to make images and more and longer to create. There’s a side effect for this. Since budgets have been caught up with images, story lines and game play appears to diminish over time.

Many had insufficient graphics in the time in comparison to other matches, if you examine some of their games through time. Myst such as was only screen shots but became the number one selling game ever due to match play value. The Sims years bombarded Myst and it’s images were not as good as others in the moment. LOL [ https://smurfers.net/ ], today’s hottest game, didn’t have the images that is best by today’s standards is a 7 years behind in quality and as it came out, but it is still common.

It appears that selling out to the”best” images has a tendency of poor excellent games which look pretty. Although it seems fine but does not have any substance, it is not worth playing.
The Gloomy Back Alley In London Where Many Artists First Thrive

The Gloomy Back Alley In London Where Many Artists First Thrive

An alley in the Eastend area of ​​northeastern London where, occasionally, young artists dressed in unusual costumes come and go in an old factory built of red bricks. Here, a toy block artist Nathan Sawaya’s ‘Lego Art’ exhibition was being held. Curator Derrick Moore, 52, explained, “This is a space that has been used as a beer warehouse in the past and has been converted into an art museum much like how other container storage in U.K. had been converted into an artwork.” Freight elevators and various mechanical facilities remained throughout the exhibition hall.

The Truman Brewery, built in the year 1666, was the second-largest brewery in England. Although famous for appearing in the novels of Charles Dickens, he began to lose competitiveness after World War II. Eventually, the factory door was closed in 1988.

Wreck-It Ralph 8 BIT LANE – Truman Brewery, Brick Lane, London

It was with the pop artists in London, including Damien Hearst, that began to thrive in the gloomy back alley. Creative murals and impromptu performances filled the streets, bringing the town to life. The city of London has remodeled the interior of the factory into a workshop and exhibition space for poor artists.

London, the birthplace of the Industrial Revolution, is the most advanced city in recycling abandoned infrastructure such as factories and power plants. British architects paid attention to the structure of the industrial building, which was designed with high ceilings and well-lit to bring in huge machines. It was a great place to open performance or to display installation art. ‘Tate Modern’, which transformed the bankside thermal power plant along the River Thames into a modern art museum, has already become a world-class tourist attraction. It is said that 20% of the 5 million visitors a year visit here to see the building itself, regardless of art exhibitions.

London’s experimental spirit spread throughout Europe. The ‘Caisha Forum’ in Madrid, Spain, was converted into a culture and art space by a thermal power plant left in the old town by architects of Tate Modern in 2007. Vienna, Austria, has built four buildings that have been used as gas storage for 85 years as a residential complex ‘Gasometer City’.

Video Games and the Planet’s Connection

Video Games and the Planet’s Connection

The gaming industry reaches one in three people and is among the most influential businesses in the entire world. Although this is impressive in itself, what is remarkable is this industry’s capacity to influence young people’s behavior on a worldwide scale. To research this, UN team has been working with the gambling industry, in addition to using the International Olympic Committee and also the World Scouts Movement, to determine how young people can act to safeguard the environment.

Released in March, a new UN Environment study titled” Playing for the Planet” looks at how the gaming industry can influence the behavior of young people to act in support of their surroundings.

The analysis found that 87 per cent of those 50 leading gaming businesses demonstrate a deep commitment to making a change and are eager to support further action on this issue.

With a viewership of 3 billion hours per week, the gaming business has the uncanny ability to catch a number of people’s attention. For example in league of legends, Smurfers can get you an account for playing as a practice — as you can see, there are a lot of ways to advertise a game. Seeing that many young people today are concerned about the problem of climate change, and since one in five players are below the age of 21, UN Environment argues that there’s indeed a demand for environmental and nature-related content.

  1. Representatives of change: childhood has to be directly involved in message delivery as opposed to simply act as recipients because enabling young people to become agents of change is likely to lead to longer-lasting behaviour change.
  2. Fostering a connection with character: even though video games can function as a channel by which major environmental and societal messages may be conveyed, it’s imperative not to forget about the significance of being in character. “We need to have people on displays to the green and the green on displays,” said panelist Inger Andersen. There should be a means to measure whether, for example,”green nudges” in matches really impact real-world behavior.